

Work Experience Journal - Day 11
I tried repairing and debugging the line trace to figure out what was wrong but I just couldn't figure it out. The head developer said to...
Work Experience Journal - Day 10
I tried to add a variable which would allow the designer to choose if an AI should patrol or roam without having all the AI set to one or...


Work Experience Journal - Day 9
I tried to fix issues that were leftover from Unreal crashing yesterday. As I was going back over the tutorial I realised that I had the...
Work Experience Journal - Day 8
I stared following a online tutorial from Totally Unreal to get a third opinion on AI. I also followed his tutorial because his tutorial...


Work Experience Journal - Day 7
I took a masterclass on first person blueprints in Unreal to help me get a better understanding of how Unreal works and to learn some new...


Work Experience Journal - Day 6
I started learning more about AI by following another online tutorial from Virtus to help me make better sense of AI for use in the enemy...


Work Experience Journal - Day 5
My third task was to start work on a simple enemy AI with: Character BP Simple cube for mesh Patrol path Stop patrolling when see player...


Work Experience Journal - Day 4
The lead developer commented on my flickering lights saying "can you see if you can try and make it more erratic? rather than fading in...


Work Experience Journal - Day 3
I improved the physics door by removing unneeded blueprints, replacing a event tick with a timer and stopping the timer from looping if...


Work Experience Journal - Day 2
I improved the chandelier by learning how to limit the physics constraint so that it isn’t able to swing upside down or twist infinitely....
