Work Experience Journal - Day 4
- Jan 11, 2019
- 1 min read
The lead developer commented on my flickering lights saying "can you see if you can try and make it more erratic? rather than fading in and out have it jump to extremes to make it feel less "intentional"". I agree with this statement as I think they look very unnatural due to the slow rate the flicker and fading.
She recommended to "Try using an if statement" and "If <0.5, multiply value by 0.1. If >0.5, multiply value by 1.5". As a consequence, it made the flickering look a lot more natural.

Next, she proposed that I should try and add randomness to the flickering lights. I agree as having all the lights the flicker at the same time look very abnormal. I tried adding a link to the period in time but it wouldn't let me link it.

The head developer brought up the idea of using the world position of the object to cause the light to flicker since each light would be in a different location. She presented her code and I copied it in but it didn’t work. It caused the lights to experience undesired and weird exceptions. This could possible happen because she is running version 4.21.0 and I'm running version 4.20.2.

Even if i didn't accomplish a lot slowly but surely i'm coming to grips with material blueprints and which will become an important skill further down the road.
Time Sheet
16 hours 12 minutes 15 seconds
Harvard Referencing
Sarter, R (2019) All images; 11 January 2019
Wood, S. (2019) Unreal. Discord; 11 January 2019 [online]
Comments