Work Experience Journal - Day 11
- Jan 22, 2019
- 1 min read
I tried repairing and debugging the line trace to figure out what was wrong but I just couldn't figure it out. The head developer said to replaced the line trace for a spawn projectile. This made it a lot easier to understand.

I added a health system onto the AI to get it ready for the final product. As I was scanning over the code in AI actor blueprints I stumbled upon the blueprint which told the AI which behaviour tree to use. I added a branch so that when “patrol” is set to true they patrol and if its false they roam. This allows the designer is easily change what the AI does with having to go through tonnes or knowing blueprints. I will likely do this in the future to quickly make small edits to actors and object without wasting time searching and testing to see if the little tweak I make breaks the games. If only I had know that when I started university, that would have been so helpful.

Harvard Referencing
Sarter, R (2019) All images; 22 January 2019
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