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Work Experience Journal - Day 10

  • Jan 21, 2019
  • 1 min read

I tried to add a variable which would allow the designer to choose if an AI should patrol or roam without having all the AI set to one or the other but I couldn’t figure out how to. I tried adding a decorator on a selector so that if a the patrol variable was ticked it would patrol but it would always roam. I tried changing AI controllers when the variable was clicked but it still wouldn’t work.

While I was trying to add an "is patrolling?" variable, Unreal decided to crashed but luckily I had an recent save of the project from about 10 minutes ago and I noticed it slowly grinding to a halt and saved managed to save it before hand. Past me probably wishes he did this last week and future me is probably grateful that I save regularly.

I also when back over my code and started adding comments and descriptions to the variables and blueprints to make it easier for the head developer to look over and alter if she wanted to.


 
 
 

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