
About Me
I'm a currently a University student studying level 5 Game and Animation
Production looking to become an independent technical game designer.
Projects


Little Mister Muffit
Little Mister Muffit
Team Size: 2
This game is a 2D platformer where the player has to traverse the level to collect all his pies.
In this project I teamed up with a talented artist to create the project you're seeing now.
I handled the visual coding and the mechanics of the game while the artist handled the visual and story side of it.


Interactive Book - Official Guide to Corvus
Team Size: 3
For this project me, a writer and an artist all came together to make this project a reality.
I coded all of this project using blueprints in Unreal.

Interactive Book

GoKartGo
GoKartGo
Team Size: 4
This is a small cartoon racing game, me and three others worked on for our collaborative project on the game production course. The idea of the course to race the AI thought a cinema themed track where players will travel though a horror, science-fiction and wild west sections of the track.
Due to issues with time management, expectations, communication, commitments and a lack of turnarounds for the modeller to work on, the project became very messy with all of us work in different directions. We had to remove mechanics that we've had planned to appear in the game.
I created some of the concept art and coded for most of the game.
The sound effects were ripped from YouTube by one of the members I was working with.

Randomised Generation
Team Size: 1
This is a 2.5D platformer with randomised generation that changes every time you start the game insuring the player has a unique layout every time.





Gibbon's Galaxy - A polished prototype
Gibbon's Galaxy - A polished prototype
Team Size: 1
Gibbon's Galaxy is a polished prototype I created for my game production course at university. As this is a prototype, many things won't make sense. The goal of the game is to collect all four springs in the level. In the game development document, the idea is that after he collects a certain amount of springs he can launch himself to a different level akin to Mario Odyssey's power moons.
I sketched, modelled and coded everything including the title screen music, except for the main character which uses the default character with a different texture applied to him, the sky box which is just the default sky box and the sound effects which from Unreal and the gibbon noises from internet.

Multiplayer test using split-screen on one computer
Team Size: 1
This is my attempt at creating a multi-player game in Unreal. It uses one computer and doesn't use any server to client blueprints.
This is a very basic test. I only coded the multi-player mechanics and the everything else is just the default setting in Unreal.
