Work Experience Journal - Day 6
- Jan 15, 2019
- 1 min read
I started learning more about AI by following another online tutorial from Virtus to help me make better sense of AI for use in the enemy AI. I did this to get a wide array of opinions to see how other people would code AI. I also did it to match them altogether and weight the pros and cons between them. During the tutorial, my knowledge of blueprinting for AI has increased a bit. While I didn't learn about new blueprints or strengthen the information gained during the tutorial from Unreal it did help me reinforce my knowledge on blueprinting in the event graph.


The lead developer fixed the flickering lights code by promoting "materials and other things like widgets to their own variable, then modify that variable and set it at the end of the function. Otherwise the dynamic material won't affect the light." Once again I'm becoming more and more acquainted with material blueprints.



Helpful Links
https://www.youtube.com/watch?v=MAvM6ICC42w
Harvard Referencing
Virtus Learning Hub / Creative Tutorials (2017) Setting Up AI & Bullet Damage - #24 Creating A First Person Shooter (FPS) With Unreal Engine 4. [online]. Available from: https://www.youtube.com/watch?v=MAvM6ICC42w [Accessed 15 January 2019].
Shadowth117 (n.d.) A model of the sandbag from Super Smash Bros Melee. [online]. Available from: https://www.models-resource.com/gamecube/ssbm/model/533/ [Accessed 15 January 2019].
Wood, S. (2019) Unreal. Discord; 15 January 2019 [online]
Sarter, R (2019) Flickering Lights; 15 January 2019
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