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Work Experience Journal - Day 5

  • Jan 14, 2019
  • 1 min read

My third task was to start work on a simple enemy AI with:

Character BP

Simple cube for mesh

Patrol path

Stop patrolling when see player

Shoot at player (spawn projectile)

Die when shot

I started learning the basics of AI in Unreal with Unreal. It was very information. I learned a lot about AI controllers, blackboards and behaviour trees which will help me immensely with AI. If I had gained this knowledge last year, the AI in Gibbon's Galaxy would have been miles better appose to what I actually used which where very basic and simply "AI Move To" blueprints. This ability will certainly come in handy for the future when constructing AI for enemies and computer controlled players or bots.

Gibbon's Galaxy AI Blueprints

Next, I Tried to add randomness the flickering lights again but I this time I tried to change it in the construction script by changing adding a parameter to the material then I thought I could change it in the light blueprints but I usable to change the "Random Param" value.

Flickering Lights Blueprints

In conclusion, even if I don't accomplish much with the flickering lights, just by poking and prodding the material blueprints I am gaining a better understanding of it. this is just one of the steps to becoming familiar with material blueprints.

Helpful Links

https://www.youtube.com/watch?v=nshHCycft4A

Harvard referencing

Sarter, R (2018) Gibbon's Galaxy AI Blueprints; 14 January 2019

Sarter, R (2019) Flickering Lights Blueprints; 14 January 2019

Wood, S. (2019) Unreal. Discord; 14 January 2019 [online]

UnrealEngine (2017) Getting Started with AI | Live Training | Unreal Engine. [online]. Available from: https://www.youtube.com/watch?v=nshHCycft4A [Accessed 14 January 2019].


 
 
 

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